Canadian Game Design Award (CGDA) 2022 Rules


  • The contest is ONLY open to Canadian residents.
  • All entrants must be over 18 years old.
  • A limit of two games per designer will be accepted.
  • Co-designs are permitted, but all designers will be subject to all of the rules and regulations.
  • Game designers must use their real and full legal names – no pseudonyms allowed.
  • FallCon Gaming Society members, jury members as well as their family are not allowed to participate.
  • Contest entries must be original, unpublished designs (as of date of submission and up to July 1, 2022). Web, self-published, or publisher driven designs will not be accepted.
  • Entrants must submit their own works. Agents, proxies and/or other external representation is not permitted during the submission process and is subject to disqualification without reimbursement.
  • Participants are required to alert immediately of an anticipated publication date for their designs.
  • Only standalone game designs will be accepted. Expansions to existing games will be rejected.
  • Reworking of a previously submitted entry will be accepted as long as the game has not been submitted more than twice and the changes to the design have been highlighted on submission of the rule set and prototype.
  • Puzzles (including solitaire-only games) and brain-teasers are not eligible for this contest.
  • Board or card games with play times over 120 minutes will not be accepted.
  • Participants whose designs make it to the Finalist stage will be required to submit one playable prototype to the selection committee upon request (see below for further details).
  • A maximum of 50 entries will be accepted into the contest.

How to Enter

Participants in the contest are required to submit the following prior to the April 1, 2022 deadline, for each entry:

  • Payment of $25 to FallCon Gaming Society via PayPal to
  • A completed Online Submission Form.
  • A full rule set (in .PDF, max 1MB file) including any images of the game in play situation. Additional player aids are accepted as well but not required. These files are to be sent via email to
  • A Designer's Perspective Video.
    • The video can be a maximum of 5 minutes long.
    • You must provide a link to where you are hosting it, we will NOT host it. We suggest YouTube or Vimeo.
    • The video is intended as a pitch of your game; it is NOT for a detailed rules explanation.
    • The video should contain:
      • An Overview: Give the general flow of the game. For Example; "In Settlers of Catan you generate resources by having villages and cities on the vertices of the hexes, use those resources to expand your network via roads and to build more villages and cities. You can also use those resources to buy Resource cards which give certain benefits. The overview should be short and just give a framework for someone trying to understand the general flow of the game.
      • A Rules Summary: Generally, how to play the game. Run through the rules in a logical "teaching" fashion, usually starting with the Victory Conditions. Not all the rules need to be taught, leave out the exceptions and odd rules. Just give enough of the rules so the judges understand how the different game elements work together and how the game plays.
      • A Pitch: A short description about why you think this game is unique, exciting, deserving of being published and deserving of the CGDA.
  • (Optional) A one page Sell Sheet that shows the components, outline, and core details of the game.

Note that our preference in evaluating the videos is to keep the graphics and splashy effects to a minimum. Your game design is being evaluated on the game play criteria outlined below, NOT the video production. Video taken from a smart phone or similar device is fine. There is NO need to go buy expensive video equipment or editing software.


Failure to submit all required documents, fees, and information will disqualify the entry from participation in this year's contest.

Judging Process - Initial Evaluation

Initially, all designs submitted will be evaluated primarily based upon viewing the Designer's Perspective Video, as well as the ruleset provided, by a number of Canadian judges all acting independently of each other. Each judge will make the evaluation based upon their own personal experience and expertise. The judges are game connoisseurs from all across Canada.

The judging will be focused on 5 key criteria:

  • Mechanics
  • Theme
  • Aesthetics
  • Video/Rules
  • Overall Appreciation

All submissions that do not become finalists will receive a summary of the judge's evaluations shortly after the Finalists are announced on the FallCon website (July 2022). The summary will be an anonymous compilation of the scores and the comments from all the judges.

Judging Process - Finalist Evaluation

All finalist designs (up to, but not necessarily a maximum of 6) will be evaluated by groups of judges from FallCon and other game evaluators from across Canada. The finalist judges will have access to a summary of the evaluations done by the Video Judges.

All finalists will receive a summary of the judges evaluations the week following the winner announcement at FallCon. The summary will be an anonymous compilation of the scores and comments from all the judges in the Video and Finalist phases of evaluation.

All Finalists will be awarded free admission to FallCon 35.

​Final Selection & Award Ceremony

The winner will be announced live at FallCon 35 in Calgary, Alberta.

The FallCon Gaming Society would appreciate a signed copy of any published winners to add to our game library.

The winner will receive a $200 cheque. They also will receive a handcrafted wooden plaque, made by Wheatland Woodworking. The winner also earns the right to label their game as the 2022 Canadian Game Design Award winner.

Other Conditions

​Should the Selection Committee discover entries that are ineligible or did not fully comply with these rules after an award has been given, the awarded designers are required to return any prizes to the FallCon Gaming Society and will cease from labeling their game with "Canadian Game Design Award Winner", "Canadian Game Design Award Finalist", or any other label associated with the contest.

Participation in the contest entails agreement with the hereby presented rules. Any breach of the rules will lead to the game's disqualification and/or the withdrawal of prizes awarded.

FallCon cannot guarantee all of the prototypes will be returned to the designer, we are at the mercy of Canada Post and other forces of nature. It is our intent to return all the prototypes intact and complete to the designer within a reasonable time after the winner has been announced.

The FallCon Gaming Society is entitled to cancel or postpone the competition, in case of absolute necessity, without any right to compensation to any participants.

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